Items in cart

Your cart is empty

Subtotal

0.00

Taxes & shipping

Calculated at checkout

Items in cart

Your cart is empty

Subtotal

Taxes & shipping

Calculated at checkout

Agrimony

Agrimony

Digital Illustrator / Visual Arts / Creative Coder, Fine Arts

Digital Illustrator / Visual Arts / Creative Coder, Fine Arts

Singapore, Singapore

Singapore, Singapore

Agrimony is a digital illustrator and creative coder. Agrimony uses code as a medium by which forms are expressed and drawn to screen or paper. The resulting work is a tension between the perfect replayability of code and the chaos of randomness which ties all the various pieces together.

Recent Projects

Recent Projects

2022

Dying of the Lights

An ancient civilization had conquered the stars, building huge monoliths to harness their energy. These mega structures now lie in decay, as their lights begin to dim. What happened to these civilizations? We may never know. We can only bear witness to their ends.The code for "Dying of the Lights" explores the effect of heredity on structure and color. The base data structure is a quadtree in which child nodes inherit properties from its parent. The evolution of each node depends on the structure of the parent, and not all nodes will survive. The structure is then exploded into their final resting place as they slowly orbit the star.

2022

Dying of the Lights

An ancient civilization had conquered the stars, building huge monoliths to harness their energy. These mega structures now lie in decay, as their lights begin to dim. What happened to these civilizations? We may never know. We can only bear witness to their ends.The code for "Dying of the Lights" explores the effect of heredity on structure and color. The base data structure is a quadtree in which child nodes inherit properties from its parent. The evolution of each node depends on the structure of the parent, and not all nodes will survive. The structure is then exploded into their final resting place as they slowly orbit the star.

2022

Dying of the Lights

An ancient civilization had conquered the stars, building huge monoliths to harness their energy. These mega structures now lie in decay, as their lights begin to dim. What happened to these civilizations? We may never know. We can only bear witness to their ends.The code for "Dying of the Lights" explores the effect of heredity on structure and color. The base data structure is a quadtree in which child nodes inherit properties from its parent. The evolution of each node depends on the structure of the parent, and not all nodes will survive. The structure is then exploded into their final resting place as they slowly orbit the star.

2022

Dying of the Lights

An ancient civilization had conquered the stars, building huge monoliths to harness their energy. These mega structures now lie in decay, as their lights begin to dim. What happened to these civilizations? We may never know. We can only bear witness to their ends.The code for "Dying of the Lights" explores the effect of heredity on structure and color. The base data structure is a quadtree in which child nodes inherit properties from its parent. The evolution of each node depends on the structure of the parent, and not all nodes will survive. The structure is then exploded into their final resting place as they slowly orbit the star.

2022

Nishikigoi

Nishikigoi was one of the first generative projects I worked on. The code simulates a koi swimming in a pond and is infinitely procedurally animated. The audience is invited to feed the koi, but can only do so once every 30 minutes.

2022

Nishikigoi

Nishikigoi was one of the first generative projects I worked on. The code simulates a koi swimming in a pond and is infinitely procedurally animated. The audience is invited to feed the koi, but can only do so once every 30 minutes.

2022

Nishikigoi

Nishikigoi was one of the first generative projects I worked on. The code simulates a koi swimming in a pond and is infinitely procedurally animated. The audience is invited to feed the koi, but can only do so once every 30 minutes.

2022

Nishikigoi

Nishikigoi was one of the first generative projects I worked on. The code simulates a koi swimming in a pond and is infinitely procedurally animated. The audience is invited to feed the koi, but can only do so once every 30 minutes.

2022

TRISTITIA

TRISTITIA (sadness; melancholy) is a generative experiment that explores the concept of loss. This is an experiment into the generation of void structures from 2D geometries. Alternating hard and soft edges create strange illusions of depth in the structure. TRISTITIA invites the audience to gaze deep into the abyss within and come up with your own interpretation of what it all means.

2022

TRISTITIA

TRISTITIA (sadness; melancholy) is a generative experiment that explores the concept of loss. This is an experiment into the generation of void structures from 2D geometries. Alternating hard and soft edges create strange illusions of depth in the structure. TRISTITIA invites the audience to gaze deep into the abyss within and come up with your own interpretation of what it all means.

2022

TRISTITIA

TRISTITIA (sadness; melancholy) is a generative experiment that explores the concept of loss. This is an experiment into the generation of void structures from 2D geometries. Alternating hard and soft edges create strange illusions of depth in the structure. TRISTITIA invites the audience to gaze deep into the abyss within and come up with your own interpretation of what it all means.

2022

TRISTITIA

TRISTITIA (sadness; melancholy) is a generative experiment that explores the concept of loss. This is an experiment into the generation of void structures from 2D geometries. Alternating hard and soft edges create strange illusions of depth in the structure. TRISTITIA invites the audience to gaze deep into the abyss within and come up with your own interpretation of what it all means.

Copyright © 2024 MIRL | All rights reserved.